![]() ![]() The film Elephants Dream resulted in high development as a necessity. Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the Python scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models. New functionality was based on Google Summer of Code 2005. Greatly improved system and character animations (with a non-linear editing tool), and added fluid and hair simulator. Simulation of elastic surfaces improved subdivision surface. ![]() LSCM-UV-Unwrapping, object-particle interaction. Ray tracing in internal renderer support for YafaRay. The following table lists notable developments during Blender's release history. ![]()
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